What is AGE ?

First of all, AGE stands for Advanced Game Engine. It doesn't really mean anything, but that makes a cool name. To make a brief summary, AGE is a game engine made in C++ and using DirectX 9 libraires (maybe OpenGL will be added later). It contains (read will contain) advanced 3D graphic management (animated models, lightning, particles, shader effects, etc..), sound management, physics, as well as some basic game function such as heightmapping, cameras and basic AI. The point of this project is to make something that works, at first, then to publish it under my name and gain some renown. Then, maybe a game project will come up (don't count on that too soon).



Who am I ? My nickname is GLForce, and my real name Gabriel Lachance (see from where comes the GL). I am currently in software engineering. I programmed since I was 12 years old, but started it really seriously (read : stopped doing Visual Basic) when I was about 15. I'm now 20 (shoot, I'm getting old quicker than my engine, a script should take care of my other age problem). I think that's about it. Oh yeah, before you ask it : yes I'm a french canadian.


Showing posts with label Medias. Show all posts
Showing posts with label Medias. Show all posts

Wednesday, April 22, 2009

Just like my mom's

Quite a long time since the last post (again), but you'll see, it's worth it (kind of). Many things ahve been accomplished since then. Mainly, the terrain part is fully done. After working on the skybox and more responsive controls, I decided to go a little more "graphics" and start on shaders. The first shader I did (and that I'm actuallay proud of) wasn't easy to build. It's a nice water effect, just like those you see in recent games (well, not that good). It has reflection using a cubemap and some ripple perturbation added to it. Wave height and speed are customizable, as well as water color and transparency. I had great help from the Gamedev community (http://www.gamedev.net). The final result is a combination of many of their ideas and of my own conlcusions. Take a look !

http://www.youtube.com/watch?v=OgheU4_hcgQ

Now, back to work !

Monday, February 25, 2008

Something like progress...

The project has been pretty much inactive lately, but hey, that's not my fault. You know the deal : job, school, friends; there's no time left for my sweet AGE. But I've done something that might help the project progression. It's a schematic outline of the "basics" of the engine. There's a nice color system so it's easy to find where I'm at. Well, to make things short, I hope this will give me the kick in the butt I need to continue my work.


Friday, February 23, 2007

Some really early screens

Those are screenshots I've took like 6 months ago. I'm not ready to take any other for now so I've put those ones to tease you. Well, that's not much but it basically shows some heightmap terrain, model integration and particle effects. Oh, and the config screen too. As I said, those screens are quite old and I've progressed alot since that. So, be patient and soon you'll see real screens and probably videos (and if you are really nice a tech demo !).