What is AGE ?

First of all, AGE stands for Advanced Game Engine. It doesn't really mean anything, but that makes a cool name. To make a brief summary, AGE is a game engine made in C++ and using DirectX 9 libraires (maybe OpenGL will be added later). It contains (read will contain) advanced 3D graphic management (animated models, lightning, particles, shader effects, etc..), sound management, physics, as well as some basic game function such as heightmapping, cameras and basic AI. The point of this project is to make something that works, at first, then to publish it under my name and gain some renown. Then, maybe a game project will come up (don't count on that too soon).



Who am I ? My nickname is GLForce, and my real name Gabriel Lachance (see from where comes the GL). I am currently in software engineering. I programmed since I was 12 years old, but started it really seriously (read : stopped doing Visual Basic) when I was about 15. I'm now 20 (shoot, I'm getting old quicker than my engine, a script should take care of my other age problem). I think that's about it. Oh yeah, before you ask it : yes I'm a french canadian.


Wednesday, December 5, 2007

There and back again

That's it, I took my decision. I'm starting the collision detection programmation from 0. I just got too bored trying to make the current one working, I want to advance a bit at least. So this time I'll take my time to read the more I can about collision detection, and hopefully, I'll get something working. However, I'm still a coward so I kept the old one, just in case. Anyway, wish me good luck.