What is AGE ?

First of all, AGE stands for Advanced Game Engine. It doesn't really mean anything, but that makes a cool name. To make a brief summary, AGE is a game engine made in C++ and using DirectX 9 libraires (maybe OpenGL will be added later). It contains (read will contain) advanced 3D graphic management (animated models, lightning, particles, shader effects, etc..), sound management, physics, as well as some basic game function such as heightmapping, cameras and basic AI. The point of this project is to make something that works, at first, then to publish it under my name and gain some renown. Then, maybe a game project will come up (don't count on that too soon).



Who am I ? My nickname is GLForce, and my real name Gabriel Lachance (see from where comes the GL). I am currently in software engineering. I programmed since I was 12 years old, but started it really seriously (read : stopped doing Visual Basic) when I was about 15. I'm now 20 (shoot, I'm getting old quicker than my engine, a script should take care of my other age problem). I think that's about it. Oh yeah, before you ask it : yes I'm a french canadian.


Wednesday, April 22, 2009

Just like my mom's

Quite a long time since the last post (again), but you'll see, it's worth it (kind of). Many things ahve been accomplished since then. Mainly, the terrain part is fully done. After working on the skybox and more responsive controls, I decided to go a little more "graphics" and start on shaders. The first shader I did (and that I'm actuallay proud of) wasn't easy to build. It's a nice water effect, just like those you see in recent games (well, not that good). It has reflection using a cubemap and some ripple perturbation added to it. Wave height and speed are customizable, as well as water color and transparency. I had great help from the Gamedev community (http://www.gamedev.net). The final result is a combination of many of their ideas and of my own conlcusions. Take a look !

http://www.youtube.com/watch?v=OgheU4_hcgQ

Now, back to work !