What is AGE ?

First of all, AGE stands for Advanced Game Engine. It doesn't really mean anything, but that makes a cool name. To make a brief summary, AGE is a game engine made in C++ and using DirectX 9 libraires (maybe OpenGL will be added later). It contains (read will contain) advanced 3D graphic management (animated models, lightning, particles, shader effects, etc..), sound management, physics, as well as some basic game function such as heightmapping, cameras and basic AI. The point of this project is to make something that works, at first, then to publish it under my name and gain some renown. Then, maybe a game project will come up (don't count on that too soon).



Who am I ? My nickname is GLForce, and my real name Gabriel Lachance (see from where comes the GL). I am currently in software engineering. I programmed since I was 12 years old, but started it really seriously (read : stopped doing Visual Basic) when I was about 15. I'm now 20 (shoot, I'm getting old quicker than my engine, a script should take care of my other age problem). I think that's about it. Oh yeah, before you ask it : yes I'm a french canadian.


Monday, March 16, 2009

Slowly but... slowly

I solved (sort of) the performance problems I had. Collision was still unperfect and even if I managed to make it more efficient, it's still acting weird in some cases. Anyway, I was tired of it(I mean, really f-ing tired), so I'm not touching it anymore, not for now. I decided to perfect the terrain system with multitexturing. What I first thought would be somewhat easy to do seems a little more complicated now. However, it's nothing I can't go over with, it's just going on slowly. There's also the fact that I'm not working on AGE as much as during the past few weeks, which doesn't make it go faster. Anyways, results are on their way, and even if they're not in a hurry, they'll come for diner. Just watch TV, eat pizza and be patient.

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