What is AGE ?

First of all, AGE stands for Advanced Game Engine. It doesn't really mean anything, but that makes a cool name. To make a brief summary, AGE is a game engine made in C++ and using DirectX 9 libraires (maybe OpenGL will be added later). It contains (read will contain) advanced 3D graphic management (animated models, lightning, particles, shader effects, etc..), sound management, physics, as well as some basic game function such as heightmapping, cameras and basic AI. The point of this project is to make something that works, at first, then to publish it under my name and gain some renown. Then, maybe a game project will come up (don't count on that too soon).



Who am I ? My nickname is GLForce, and my real name Gabriel Lachance (see from where comes the GL). I am currently in software engineering. I programmed since I was 12 years old, but started it really seriously (read : stopped doing Visual Basic) when I was about 15. I'm now 20 (shoot, I'm getting old quicker than my engine, a script should take care of my other age problem). I think that's about it. Oh yeah, before you ask it : yes I'm a french canadian.


Wednesday, February 21, 2007

Great opening !

Today is a day to be remembered. I finally decided to open a website (well, actually a simple blog) to show to the entire world the progress made in the making of my homemade game engine : AGE. I mostly did this to convice myself to work on it. Now that it is done, you will gradually see new content appearing on the blog : progress made, to-do things, screenshots and videos, side stories, etc.. You can leave me comments whenever you want, unless it has something to do with my mother or the fact that i'm canadian. So, see ya !

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