What is AGE ?

First of all, AGE stands for Advanced Game Engine. It doesn't really mean anything, but that makes a cool name. To make a brief summary, AGE is a game engine made in C++ and using DirectX 9 libraires (maybe OpenGL will be added later). It contains (read will contain) advanced 3D graphic management (animated models, lightning, particles, shader effects, etc..), sound management, physics, as well as some basic game function such as heightmapping, cameras and basic AI. The point of this project is to make something that works, at first, then to publish it under my name and gain some renown. Then, maybe a game project will come up (don't count on that too soon).



Who am I ? My nickname is GLForce, and my real name Gabriel Lachance (see from where comes the GL). I am currently in software engineering. I programmed since I was 12 years old, but started it really seriously (read : stopped doing Visual Basic) when I was about 15. I'm now 20 (shoot, I'm getting old quicker than my engine, a script should take care of my other age problem). I think that's about it. Oh yeah, before you ask it : yes I'm a french canadian.


Monday, February 26, 2007

New logo

I worked on something that looks like a logo. I was so frustrated about my collision detection that I spent some time on it. Does it look right ? I'm not sure. I wanted to give it an old style (the concept of age), so the marble seemed the good choice. The little glow around is just here to give some punch to the final product. I'll probably make a little animation with it to put on the actual engine opening (like the pros !). So, I'm waiting for your comments.



P.S. : Am I the only one who got a problem with the hole over the A. That is really bothering me. Any designer here has a solution ?

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