What is AGE ?

First of all, AGE stands for Advanced Game Engine. It doesn't really mean anything, but that makes a cool name. To make a brief summary, AGE is a game engine made in C++ and using DirectX 9 libraires (maybe OpenGL will be added later). It contains (read will contain) advanced 3D graphic management (animated models, lightning, particles, shader effects, etc..), sound management, physics, as well as some basic game function such as heightmapping, cameras and basic AI. The point of this project is to make something that works, at first, then to publish it under my name and gain some renown. Then, maybe a game project will come up (don't count on that too soon).



Who am I ? My nickname is GLForce, and my real name Gabriel Lachance (see from where comes the GL). I am currently in software engineering. I programmed since I was 12 years old, but started it really seriously (read : stopped doing Visual Basic) when I was about 15. I'm now 20 (shoot, I'm getting old quicker than my engine, a script should take care of my other age problem). I think that's about it. Oh yeah, before you ask it : yes I'm a french canadian.


Thursday, February 22, 2007

Next goal

I'm not aiming that high. It's just that I've been working on collision detecting for several weeks (maybe months), and that still doesn't work. I'm sick of it. Anyway, here are some details : My collision detection is based on ellispoid-triangle collision. So, the characters or complex objects are represented by and ellispoid (si it as a sphere with 3 radius), and I test collision for each polygon of the "level" near the said ellispoid. Now, after many hours of hard work this part seems to work. However, now I have problems with the octree which is containing the level polygons. So, I must finish this. The problem is I'm too lazy to do it, just because it doesn't work (That's true, this evil code wont listen to any of my orders !). So, I'm writing here that I will finish it as soon as possible, so I have some motivator. I guess it's useless but heh, at least I'm trying.

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